58 lines
1.4 KiB
C++
Executable file
58 lines
1.4 KiB
C++
Executable file
/*
|
|
* Weapon.h
|
|
*
|
|
* Created on: 12.08.2012
|
|
* Author: Felix
|
|
*/
|
|
|
|
#ifndef DG_WEAPON_H_
|
|
#define DG_WEAPON_H_
|
|
|
|
#include <Thor/Particles.hpp>
|
|
|
|
#include "../particle/Emitter.h"
|
|
|
|
class Sprite;
|
|
class Yaml;
|
|
class World;
|
|
class Particle;
|
|
|
|
/**
|
|
* Loading mechanism:
|
|
* - pass enum value and load mapped xml
|
|
* - pass xml filename
|
|
*/
|
|
class Weapon : public Emitter {
|
|
// Public functions.
|
|
public:
|
|
Weapon(World& world, Sprite& holder, const Yaml& config);
|
|
|
|
void pullTrigger();
|
|
void releaseTrigger();
|
|
void onThink(int elapsed);
|
|
|
|
// Protected functions.
|
|
protected:
|
|
std::shared_ptr<Particle> createParticle();
|
|
|
|
// Private variables.
|
|
private:
|
|
static const std::string KEY_BULLET;
|
|
static const std::string DEFAULT_BULLET;
|
|
static const std::string KEY_INTERVAL;
|
|
static const int DEFAULT_INTERVAL;
|
|
static const std::string KEY_AUTOMATIC;
|
|
static const bool DEFAULT_AUTOMATIC;
|
|
|
|
Sprite& mHolder;
|
|
|
|
sf::Vector2f mOffset; //< Offset to the point where bullets are inserted (from holder center).
|
|
const std::string mBullet; //< Bullet config filename.
|
|
int mLastShotWaitInterval; //< Remaining time left after firing last bullet before firing next one.
|
|
const int mFireInterval; //< Time between firing bullets.
|
|
bool mFire; //< True if the trigger is pulled.
|
|
bool mAutomatic; //< True if the weapon continues firing after pulling the trigger once.
|
|
|
|
};
|
|
|
|
#endif /* DG_WEAPON_H_ */
|