64 lines
1.5 KiB
C++
64 lines
1.5 KiB
C++
/*
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* Player.h
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*
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* Created on: 21.07.2012
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* Author: Felix
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*/
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#ifndef DG_PLAYER_H_
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#define DG_PLAYER_H_
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#include "../abstract/Character.h"
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class World;
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/**
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* Player object.
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*/
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class Player : public Character {
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public:
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/**
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* Movement directions that can be set via Player::setDirection().
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*/
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enum Direction : unsigned char {
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RIGHT = 1 << 0,
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LEFT = 1 << 1,
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UP = 1 << 2,
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DOWN = 1 << 3
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};
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public:
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explicit Player(World& world, Pathfinder& pathfinder,
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const Vector2f& position);
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Vector2f getCrosshairPosition() const;
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void setCrosshairPosition(const Vector2f& position);
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using Character::pullTrigger;
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using Character::releaseTrigger;
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void setDirection(Direction direction, bool unset);
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void setDestination(const Vector2f& destination);
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using Character::getMagazineAmmo;
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using Character::getTotalAmmo;
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using Character::getWeaponName;
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using Character::reload;
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using Character::toggleWeapon;
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using Character::selectFirstWeapon;
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using Character::selectSecondWeapon;
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using Character::setLeftGadget;
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using Character::setRightGadget;
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using Character::useLeftGadget;
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using Character::useRightGadget;
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using Character::getHealth;
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using Character::getLeftGadgetName;
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using Character::getRightGadgetName;
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using Character::pickUpItem;
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private:
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void onThink(int elapsed) override;
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private:
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Vector2f mCrosshairPosition; //< Relative position of the point to fire at (mouse cursor).
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unsigned char mDirection; //< Current movement direction for direct control.
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};
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#endif /* DG_PLAYER_H_ */
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