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dungeon-gunner/source/items/Weapon.h
2013-07-21 10:52:50 +02:00

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1.4 KiB
C++
Executable file

/*
* Weapon.h
*
* Created on: 12.08.2012
* Author: Felix
*/
#ifndef DG_WEAPON_H_
#define DG_WEAPON_H_
#include <string>
#include <random>
#include <SFML/System.hpp>
#include <Thor/Time.hpp>
#include "Item.h"
#include "../util/Yaml.h"
class Character;
class World;
class Particle;
class Yaml;
class Weapon : public Item {
public:
explicit Weapon(World& world, Character& holder, const Yaml& config);
void pullTrigger();
void releaseTrigger();
void onThink(int elapsed);
int getMagazineAmmo() const;
int getTotalAmmo() const;
std::string getName() const;
void reload();
void cancelReload();
void setHolder(Character& holder);
private:
void fire();
void insertProjectile(float angle);
private:
World& mWorld;
/// Non-owning pointer instead of reference to allow reassigning.
Character* mHolder;
thor::Timer mTimer;
const std::string mName;
const Yaml mProjectile;
const int mDamage;
const float mProjectileSpeed;
const int mFireInterval;
const int mReloadTime;
bool mFiring;
const bool mAutomatic;
const int mMagazineSize;
int mMagazineAmmo;
const int mMaxTotalAmmo;
int mTotalAmmo;
bool mIsReloading = false;
const int mPellets;
const float mPelletSpread;
const bool mReloadSingle;
const float mSpread;
const float mSpreadMoving;
const float mMaxRange;
const float mRequiresAmmo;
std::default_random_engine mGenerator;
};
#endif /* DG_WEAPON_H_ */