55 lines
1.4 KiB
C++
Executable file
55 lines
1.4 KiB
C++
Executable file
/*
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* Bullet.cpp
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*
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* Created on: 12.08.2012
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* Author: Felix
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*/
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#include "Bullet.h"
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#include <Thor/Vectors.hpp>
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#include "../abstract/Character.h"
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#include "../util/Yaml.h"
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/**
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* Places a bullet in the world.
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*
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* @param position World position of the bullet.
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* @param world Box2d world.
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* @param texture Texture to display for bullet.
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*/
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Bullet::Bullet(const Vector2f& position, Character& shooter,
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Vector2f direction, const Yaml& config, float speed,
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float damage, float maxRange) :
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Circle(position, CATEGORY_PARTICLE, ~CATEGORY_PARTICLE,
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config, thor::rotatedVector(direction, -90.0f)),
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mShooter(shooter),
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mDamage(damage),
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mSpeed(speed),
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mMaxRangeSquared((maxRange == 0) ? std::numeric_limits<float>::max() : maxRange * maxRange),
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mStartPoint(getPosition()) {
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setSpeed(thor::rotatedVector(direction, -90.0f), mSpeed);
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}
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/**
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* Deletes this and calls onDamage if other is a character. Does not
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* damage shooter.
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*/
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void
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Bullet::onCollide(std::shared_ptr<Sprite> other) {
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if (thor::squaredLength(getPosition() - mStartPoint) >= mMaxRangeSquared) {
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setDelete(true);
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return;
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}
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// Make sure we do not damage twice.
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if (!getDelete() && (&*other != &mShooter)) {
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if (other->getCategory() == CATEGORY_ACTOR) {
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std::shared_ptr<Character> character = std::static_pointer_cast<Character>(other);
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character->onDamage(mDamage);
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}
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setDelete(true);
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}
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}
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