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dungeon-gunner/source/World.h

49 lines
1.4 KiB
C++
Executable file

/*
* World.h
*
* Created on: 29.08.2012
* Author: Felix
*/
#ifndef DG_WORLD_H_
#define DG_WORLD_H_
#include "abstract/Character.h"
#include "abstract/Sprite.h"
class Character;
class Sprite;
/**
* A collection of sprites, which can be put into different layers.
*
* Uses Sprite instead of sf::Drawable to also manage deleting objects.
* Render order is determined by Physical::Category (higher number on top).
*/
class World : public sf::Drawable {
public:
void insert(std::shared_ptr<Sprite> drawable);
void insertCharacter(std::shared_ptr<Character> character);
void remove(std::shared_ptr<Sprite> drawable);
void step(int elapsed);
void think(int elapsed);
std::vector<std::shared_ptr<Character> >
getCharacters(const Vector2f& position, float maxDistance) const;
bool raycast(const Vector2f& lineStart,
const Vector2f& lineEnd) const;
std::vector<std::shared_ptr<Sprite> > getNearbySprites(
const Vector2f& position, float radius) const;
std::shared_ptr<Item> getClosestItem(const Vector2f& position) const;
private:
private:
void draw(sf::RenderTarget& target, sf::RenderStates states) const;
void applyMovement(std::shared_ptr<Sprite> sprite, int elapsed);
private:
std::map<Sprite::Category, std::vector<std::shared_ptr<Sprite> > > mDrawables;
std::vector<std::shared_ptr<Character> > mCharacters;
};
#endif /* DG_WORLD_H_ */