26 lines
489 B
C++
26 lines
489 B
C++
/*
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* Item.cpp
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*
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* Created on: 13.07.2013
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* Author: Felix
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*/
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#include "Item.h"
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#include "../World.h"
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Item::Item(const sf::Vector2f& size, const std::string& texture) :
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Sprite(sf::Vector2f(), CATEGORY_NONSOLID, MASK_NONE, size, texture,
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sf::Vector2f()) {
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}
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void
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Item::drop(const sf::Vector2f& position) {
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setPosition(position);
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}
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bool
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Item::testCollision(std::shared_ptr<Sprite> other,
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sf::Vector2f& offsetFirst, const sf::Vector2f& offsetSecond) {
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return false;
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}
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