31 lines
664 B
C++
31 lines
664 B
C++
/*
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* Circle.h
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*
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* Created on: 04.05.2013
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* Author: Felix
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*/
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#ifndef DG_CIRCLE_H_
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#define DG_CIRCLE_H_
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#include "CollisionModel.h"
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#include "Sprite.h"
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class Yaml;
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/**
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* Shape that uses a circle as collision model.
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*/
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class Circle : public CollisionModel, public Sprite {
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public:
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explicit Circle(const sf::Vector2f& position, Category category,
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unsigned short mask, const Yaml& config,
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const sf::Vector2f& direction = sf::Vector2f(0, 0));
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virtual ~Circle() = default;
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bool testCollision(std::shared_ptr<Sprite> other,
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sf::Vector2f& offsetFirst, const sf::Vector2f& offsetSecond);
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float getRadius() const;
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};
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#endif /* DG_CIRCLE_H_ */
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