aa6df65e97
Also created Rectangle/Circle subclasses for sprite to handle collision detection and moved collision detection from World to CollisionModel (static methods).
40 lines
563 B
C++
40 lines
563 B
C++
/*
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* Tile.h
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*
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* Created on: 20.04.2013
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* Author: Felix
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*/
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#ifndef DG_TILE_H_
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#define DG_TILE_H_
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#include "../abstract/Rectangle.h"
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/**
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* Holds information about a single tile.
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*/
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class Tile : public Rectangle {
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public:
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enum class Type : char {
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FLOOR,
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WALL
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};
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public:
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explicit Tile(Type type, int x, int y);
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Type getType() const;
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public:
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static const sf::Vector2i TILE_SIZE; //< Tile size in pixels.
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public:
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static std::string getConfig(Type type);
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static bool isSolid(Type type);
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private:
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Type mType;
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};
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#endif /* DG_TILE_H_ */
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