45f0b31d57
Working: Rendering Resources Physics Player movement with mouse Shooting with mouse Tiles
71 lines
1.2 KiB
C++
71 lines
1.2 KiB
C++
/*
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* Game.h
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*
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* Created on: 05.07.2012
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* Author: Felix
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*/
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#ifndef DG_GAME_H_
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#define DG_GAME_H_
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#include <SFML/System.hpp>
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#include <SFML/Graphics.hpp>
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#include <Thor/Resources.hpp>
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#include <Box2D/Box2D.h>
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#include "TileManager.h"
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#include "sprite/Player.h"
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#include "util/Collection.h"
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/*
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* Use vertex for tiles.
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*/
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class Game : private sf::NonCopyable, public b2ContactListener {
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// Public functions.
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public:
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Game(const Vector2i& resolution);
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~Game();
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void loop();
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void BeginContact(b2Contact* contact);
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// Private functions.
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private:
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void input();
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void render();
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void tick();
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void keyDown(const sf::Event& event);
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void keyUp(const sf::Event& event);
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void mouseUp(const sf::Event& event);
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sf::String getFps();
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sf::Vector2<float> convertCoordinates(int x, int y);
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// Private variables.
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private:
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static const int FPS_GOAL;
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static const float TICKS_GOAL;
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b2World mWorld;
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sf::RenderWindow mWindow;
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sf::Clock mClock;
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sf::View mView;
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//sf::Text mFps;
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Collection mCollection;
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TileManager mTileManager;
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Player mPlayer;
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/// Milliseconds since the last tick.
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sf::Uint32 mElapsed;
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bool mQuit;
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bool mPaused;
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};
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#endif /* DG_GAME_H_ */
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