49 lines
1,009 B
C++
49 lines
1,009 B
C++
/*
|
|
* Player.h
|
|
*
|
|
* Created on: 21.07.2012
|
|
* Author: Felix
|
|
*/
|
|
|
|
#ifndef DG_PLAYER_H_
|
|
#define DG_PLAYER_H_
|
|
|
|
#include "../abstract/Character.h"
|
|
|
|
class Yaml;
|
|
class World;
|
|
|
|
/**
|
|
* Player object.
|
|
*/
|
|
class Player : public Character {
|
|
public:
|
|
/**
|
|
* Movement directions that can be set via Player::setDirection().
|
|
*/
|
|
enum Direction : unsigned char {
|
|
RIGHT = 1 << 0,
|
|
LEFT = 1 << 1,
|
|
UP = 1 << 2,
|
|
DOWN = 1 << 3
|
|
};
|
|
|
|
public:
|
|
explicit Player(World& world, Pathfinder& pathfinder,
|
|
const sf::Vector2f& position, const Yaml& config);
|
|
|
|
void setCrosshairPosition(const sf::Vector2f& position);
|
|
void pullTrigger();
|
|
void releaseTrigger();
|
|
void setDirection(Direction direction, bool unset);
|
|
void setDestination(const sf::Vector2f& destination);
|
|
|
|
private:
|
|
void onThink(int elapsed);
|
|
|
|
private:
|
|
sf::Vector2f mCrosshairPosition; //< Relative position of the point to fire at (mouse cursor).
|
|
unsigned char mDirection; //< Current movement direction for direct control.
|
|
};
|
|
|
|
#endif /* DG_PLAYER_H_ */
|