Replaced pi constants with different ones.

This commit is contained in:
Felix Ableitner 2013-09-17 00:04:08 +02:00
parent 4d83ff8c52
commit fdba653773

View file

@ -9,6 +9,8 @@
#include <Thor/Vectors.hpp> #include <Thor/Vectors.hpp>
#include <LTBL/Utils.h>
#include "generator/Generator.h" #include "generator/Generator.h"
#include "sprites/Enemy.h" #include "sprites/Enemy.h"
#include "sprites/Player.h" #include "sprites/Player.h"
@ -82,7 +84,7 @@ Game::initLight() {
mPlayerAreaLight->m_radius = 250.0f; mPlayerAreaLight->m_radius = 250.0f;
mPlayerAreaLight->m_size = 1.0f; mPlayerAreaLight->m_size = 1.0f;
mPlayerAreaLight->m_softSpreadAngle = 0; mPlayerAreaLight->m_softSpreadAngle = 0;
mPlayerAreaLight->m_spreadAngle = 2.0f * M_PI; mPlayerAreaLight->m_spreadAngle = 2.0f * ltbl::pi;
mPlayerAreaLight->m_intensity = 1.1f; mPlayerAreaLight->m_intensity = 1.1f;
mPlayerAreaLight->m_bleed = 0; mPlayerAreaLight->m_bleed = 0;
mPlayerAreaLight->m_color = lightColor; mPlayerAreaLight->m_color = lightColor;
@ -92,7 +94,7 @@ Game::initLight() {
mPlayerDirectionLight->m_radius = 500.0f; mPlayerDirectionLight->m_radius = 500.0f;
mPlayerDirectionLight->m_size = 25.0f; mPlayerDirectionLight->m_size = 25.0f;
mPlayerDirectionLight->m_softSpreadAngle = 0.1f * M_PI; mPlayerDirectionLight->m_softSpreadAngle = 0.1f * ltbl::pi;
mPlayerDirectionLight->m_spreadAngle = mPlayerDirectionLight->m_spreadAngle =
degreeToRadian(config.get("light_cone_angle", 0.0f)); degreeToRadian(config.get("light_cone_angle", 0.0f));
mPlayerDirectionLight->m_intensity = 5; mPlayerDirectionLight->m_intensity = 5;