Clarified documentation.
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@ -90,7 +90,7 @@ Physical::getSpeed() const {
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}
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}
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/**
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/**
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* Returns the rotation of the body (converted to an SFML angle).
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* Returns the rotation of the body as an SFML angle.
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*/
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*/
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float
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float
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Physical::getAngle() const {
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Physical::getAngle() const {
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