Added constant for player size.
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2 changed files with 3 additions and 1 deletions
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@ -13,12 +13,13 @@
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#include "../items/Weapon.h"
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const float Player::SPEED = 100.0f;
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const Vector2i Player::SIZE = Vector2i(50, 50);
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/**
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* Initializes Sprite.
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*/
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Player::Player(b2World& world, Collection& collection, const Vector2f& position) :
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Sprite("player.png", PhysicalData(position, Vector2i(50, 50), world,
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Sprite("player.png", PhysicalData(position, SIZE, world,
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CATEGORY_ACTOR, MASK_ALL, true)),
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Actor(100),
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mWeapon(*this, collection, world),
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@ -38,6 +38,7 @@ protected:
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// Private variables.
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private:
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static const float SPEED;
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static const Vector2i SIZE;
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Weapon mWeapon; //< Weapon object used for Player::fire().
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Vector2f mDestination; //< Absolute position of the movement destination.
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Vector2f mCrosshairPosition; //< Relative position of the point to fire at (mouse cursor).
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