Added constant for player size.

This commit is contained in:
Felix Ableitner 2012-09-11 21:12:34 +02:00
parent 09e0a5f2d2
commit e2a48470e5
2 changed files with 3 additions and 1 deletions

View file

@ -13,12 +13,13 @@
#include "../items/Weapon.h" #include "../items/Weapon.h"
const float Player::SPEED = 100.0f; const float Player::SPEED = 100.0f;
const Vector2i Player::SIZE = Vector2i(50, 50);
/** /**
* Initializes Sprite. * Initializes Sprite.
*/ */
Player::Player(b2World& world, Collection& collection, const Vector2f& position) : Player::Player(b2World& world, Collection& collection, const Vector2f& position) :
Sprite("player.png", PhysicalData(position, Vector2i(50, 50), world, Sprite("player.png", PhysicalData(position, SIZE, world,
CATEGORY_ACTOR, MASK_ALL, true)), CATEGORY_ACTOR, MASK_ALL, true)),
Actor(100), Actor(100),
mWeapon(*this, collection, world), mWeapon(*this, collection, world),

View file

@ -38,6 +38,7 @@ protected:
// Private variables. // Private variables.
private: private:
static const float SPEED; static const float SPEED;
static const Vector2i SIZE;
Weapon mWeapon; //< Weapon object used for Player::fire(). Weapon mWeapon; //< Weapon object used for Player::fire().
Vector2f mDestination; //< Absolute position of the movement destination. Vector2f mDestination; //< Absolute position of the movement destination.
Vector2f mCrosshairPosition; //< Relative position of the point to fire at (mouse cursor). Vector2f mCrosshairPosition; //< Relative position of the point to fire at (mouse cursor).