Resolved conflict (missed earlier).
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1 changed files with 2 additions and 6 deletions
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@ -98,12 +98,8 @@ Physical::getSpeed() const {
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return vector(mBody->GetLinearVelocity());
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}
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/**
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<<<<<<< HEAD
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* Returns the rotation of the body as an SFML angle.
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=======
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* Returns the rotation of the body (converted to an SFML angle).
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>>>>>>> origin/master
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/**
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* Returns the rotation of the body (converted to an SFML angle).
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*/
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float
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Physical::getAngle() const {
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