Fixed Game class documentation.
This commit is contained in:
parent
48541059a0
commit
c6cd8483e0
2 changed files with 3 additions and 2 deletions
|
@ -16,7 +16,8 @@ class Player;
|
||||||
class World;
|
class World;
|
||||||
|
|
||||||
/*
|
/*
|
||||||
* Use vertex for tiles.
|
* High level game managing, including game loop, input, high
|
||||||
|
* level rendering, and general class handling
|
||||||
*/
|
*/
|
||||||
class Game : private sf::NonCopyable {
|
class Game : private sf::NonCopyable {
|
||||||
public:
|
public:
|
||||||
|
|
|
@ -60,7 +60,7 @@ Player::setDirection(Direction direction, bool unset) {
|
||||||
|
|
||||||
// Convert directions into a vector.
|
// Convert directions into a vector.
|
||||||
sf::Vector2f dirVec(0, 0);
|
sf::Vector2f dirVec(0, 0);
|
||||||
if (mDirection & Direction::RIGHT) {
|
if (mDirection & Direction::RIGHT)
|
||||||
dirVec.x += 1.0f;
|
dirVec.x += 1.0f;
|
||||||
if (mDirection & Direction::LEFT)
|
if (mDirection & Direction::LEFT)
|
||||||
dirVec.x += - 1.0f;
|
dirVec.x += - 1.0f;
|
||||||
|
|
Reference in a new issue