Added new drawing category decoration to seperate corpse and item.
This commit is contained in:
parent
56da38792f
commit
bc418263f1
2 changed files with 3 additions and 2 deletions
|
@ -24,7 +24,8 @@ public:
|
|||
* The order of categories is also used for render order (higher number on top).
|
||||
*/
|
||||
enum Category {
|
||||
CATEGORY_WORLD = 1 << 1,
|
||||
CATEGORY_WORLD = 1 << 0,
|
||||
CATEGORY_DECORATION = 1 << 1,
|
||||
CATEGORY_NONSOLID = 1 << 2,
|
||||
CATEGORY_PARTICLE = 1 << 3,
|
||||
CATEGORY_ACTOR = 1 << 4
|
||||
|
|
|
@ -10,6 +10,6 @@
|
|||
#include "../util/Yaml.h"
|
||||
|
||||
Corpse::Corpse(const Vector2f& position) :
|
||||
Circle(position, CATEGORY_NONSOLID, MASK_NONE, Yaml("corpse.yaml")) {
|
||||
Circle(position, CATEGORY_DECORATION, MASK_NONE, Yaml("corpse.yaml")) {
|
||||
}
|
||||
|
||||
|
|
Reference in a new issue