Added new drawing category decoration to seperate corpse and item.
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2 changed files with 3 additions and 2 deletions
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@ -24,7 +24,8 @@ public:
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* The order of categories is also used for render order (higher number on top).
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* The order of categories is also used for render order (higher number on top).
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*/
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*/
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enum Category {
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enum Category {
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CATEGORY_WORLD = 1 << 1,
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CATEGORY_WORLD = 1 << 0,
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CATEGORY_DECORATION = 1 << 1,
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CATEGORY_NONSOLID = 1 << 2,
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CATEGORY_NONSOLID = 1 << 2,
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CATEGORY_PARTICLE = 1 << 3,
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CATEGORY_PARTICLE = 1 << 3,
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CATEGORY_ACTOR = 1 << 4
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CATEGORY_ACTOR = 1 << 4
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@ -10,6 +10,6 @@
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#include "../util/Yaml.h"
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#include "../util/Yaml.h"
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Corpse::Corpse(const Vector2f& position) :
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Corpse::Corpse(const Vector2f& position) :
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Circle(position, CATEGORY_NONSOLID, MASK_NONE, Yaml("corpse.yaml")) {
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Circle(position, CATEGORY_DECORATION, MASK_NONE, Yaml("corpse.yaml")) {
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}
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}
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