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commit
a793cc8933
10 changed files with 56 additions and 55 deletions
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@ -13,7 +13,6 @@
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#include "util/Loader.h"
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#include "util/ResourceManager.h"
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#include "util/String.h"
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#include "util/Log.h"
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/// Goal amount of frames per second.
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const int Game::FPS_GOAL = 60;
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@ -46,7 +45,6 @@ Game::Game(const Vector2i& resolution) :
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}
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mCollection.insert(std::shared_ptr<Sprite>(new Enemy(mWorld, Vector2f(400.0f, 200.0f))),
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Collection::LEVEL_ACTOR);
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}
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/**
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@ -22,9 +22,6 @@ Physical::Physical(const PhysicalData& data) :
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assert(data.category);
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b2BodyDef bodyDef;
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// not moving -> static body
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// moving -> dynamic body
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// bullet -> kinematic body
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bodyDef.type = (data.moving)
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? b2_dynamicBody
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: b2_staticBody;
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@ -90,7 +87,11 @@ Physical::getSpeed() const {
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}
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/**
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<<<<<<< HEAD
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* Returns the rotation of the body as an SFML angle.
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=======
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* Returns the rotation of the body (converted to an SFML angle).
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>>>>>>> origin/master
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*/
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float
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Physical::getAngle() const {
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@ -8,9 +8,9 @@
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#include "Bullet.h"
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#include "../abstract/Actor.h"
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#include "../util/Log.h"
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const Vector2i Bullet::SIZE = Vector2i(20, 20);
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const float Bullet::SPEED = 500.0f;
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/**
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@ -25,6 +25,7 @@ public:
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// Public variables.
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public:
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static const Vector2i SIZE;
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// Private variables.
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private:
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static const float SPEED; //< If speed is too low, bullets push each other away on insert.
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@ -39,6 +39,7 @@ protected:
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private:
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static const float SPEED;
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static const Vector2i SIZE;
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Weapon mWeapon; //< Weapon object used for Player::fire().
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Vector2f mDestination; //< Absolute position of the movement destination.
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Vector2f mCrosshairPosition; //< Relative position of the point to fire at (mouse cursor).
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