Drop primary weapon on death.
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parent
cb11a22bff
commit
9401ea53c1
13 changed files with 71 additions and 11 deletions
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resources/textures/gadget.png
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resources/textures/gadget.png
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resources/textures/weapon.png
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resources/textures/weapon.png
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@ -88,12 +88,15 @@ Character::getFaction() const {
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}
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/**
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* Called when health reaches zero. Default implementation drops a corpse at
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* the current position.
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* Called when health reaches zero. Drops corpse and item.
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*/
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void
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Character::onDeath() {
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mWorld.insert(std::shared_ptr<Sprite>(new Corpse(getPosition())));
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mWorld.insert(mActiveWeapon);
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mActiveWeapon->drop(getPosition());
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}
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/**
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@ -17,8 +17,7 @@ Sprite::Sprite(const sf::Vector2f& position, Category category,
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unsigned short mask, const sf::Vector2f& size,
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const std::string& texture, const sf::Vector2f& direction) :
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mCategory(category),
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mMask(mask),
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mDelete(false) {
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mMask(mask) {
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mShape.setSize(size);
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mShape.setOrigin(size / 2.0f);
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mShape.setTextureRect(sf::IntRect(sf::Vector2i(), sf::Vector2i(size)));
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@ -102,6 +101,7 @@ bool
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Sprite::isInside(const sf::FloatRect& rect) const {
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return rect.intersects(mShape.getGlobalBounds());
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}
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/**
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* Called when a collision with another Sprite occured. Override this method
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* to manage collision events.
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@ -72,7 +72,7 @@ private:
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sf::Vector2f mSpeed;
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Category mCategory;
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unsigned short mMask;
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bool mDelete;
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bool mDelete = false;
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};
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#endif /* DG_SPRITE_H_ */
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@ -10,6 +10,7 @@
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#include "../abstract/Character.h"
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Gadget::Gadget(std::string name) :
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Item(sf::Vector2f(40, 40), "gadget.png"),
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mName(name) {
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}
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@ -10,9 +10,11 @@
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#include <Thor/Time.hpp>
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#include "Item.h"
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class Character;
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class Gadget {
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class Gadget : public Item {
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public:
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Gadget(std::string name);
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void use(Character& character);
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26
source/items/Item.cpp
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26
source/items/Item.cpp
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@ -0,0 +1,26 @@
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/*
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* Item.cpp
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*
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* Created on: 13.07.2013
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* Author: Felix
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*/
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#include "Item.h"
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#include "../World.h"
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Item::Item(const sf::Vector2f& size, const std::string& texture) :
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Sprite(sf::Vector2f(), CATEGORY_NONSOLID, MASK_NONE, size, texture,
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sf::Vector2f()) {
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}
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void
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Item::drop(const sf::Vector2f& position) {
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setPosition(position);
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}
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bool
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Item::testCollision(std::shared_ptr<Sprite> other,
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sf::Vector2f& offsetFirst, const sf::Vector2f& offsetSecond) {
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return false;
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}
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25
source/items/Item.h
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25
source/items/Item.h
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@ -0,0 +1,25 @@
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/*
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* Item.h
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*
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* Created on: 13.07.2013
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* Author: Felix
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*/
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#ifndef DG_ITEM_H_
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#define DG_ITEM_H_
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#include "../abstract/Sprite.h"
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class World;
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class Item : public Sprite {
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public:
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Item(const sf::Vector2f& size, const std::string& texture);
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virtual ~Item() {};
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void drop(const sf::Vector2f& position);
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bool testCollision(std::shared_ptr<Sprite> other,
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sf::Vector2f& offsetFirst, const sf::Vector2f& offsetSecond);
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};
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#endif /* DG_ITEM_H_ */
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@ -14,6 +14,7 @@
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#include "../util/Yaml.h"
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Weapon::Weapon(World& world, Character& holder, const Yaml& config) :
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Item(sf::Vector2f(80, 30), "weapon.png"),
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mWorld(world),
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mHolder(holder),
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mName(config.get("name", std::string())),
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@ -15,6 +15,7 @@
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#include <Thor/Time.hpp>
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#include "Item.h"
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#include "../util/Yaml.h"
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class Character;
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@ -22,7 +23,7 @@ class World;
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class Particle;
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class Yaml;
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class Weapon {
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class Weapon : public Item {
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public:
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explicit Weapon(World& world, Character& holder, const Yaml& config);
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@ -31,3 +31,4 @@ int main(int argc, char* argv[]) {
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return 0;
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}
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