Fixed bug in path finding when no path found.
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@ -148,6 +148,8 @@ World::getPath(const sf::Vector2f& start, const sf::Vector2f& end,
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if (!getArea(end))
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return std::vector<sf::Vector2f>();
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std::vector<Portal*> portals = astarArea(getArea(start), getArea(end));
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if (portals.empty())
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return std::vector<sf::Vector2f>();
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std::vector<sf::Vector2f> path;
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path.push_back(end);
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