Added Yaml class for runtime configuration

This commit is contained in:
Felix Ableitner 2012-10-12 19:04:03 +02:00
parent 9ff5edbcd5
commit 76b074220d
3 changed files with 79 additions and 0 deletions

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@ -8,10 +8,14 @@
#include "Game.h"
#include "util/Loader.h"
#include "util/Yaml.h"
/**
* Creates Game object.
*/
int main(int argc, char* argv[]) {
Yaml::setFolder("resources/yaml/");
Loader::i().setFolder("resources/");
Loader::i().setSubFolder<sf::Texture>("textures/");

29
source/util/Yaml.cpp Normal file
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@ -0,0 +1,29 @@
/*
* Yaml.cpp
*
* Created on: 06.10.2012
* Author: Felix
*/
#include "Yaml.h"
String Yaml::mFolder = "";
/**
* Creates a readable object from a YAML file. The path must be relative to the directory
* set in setFolder().
*/
Yaml::Yaml(const String& filename) {
std::ifstream file(mFolder+filename);
YAML::Parser parser(file);
parser.GetNextDocument(mNode);
}
/**
* Sets the folder where YAML files are placed. Is added in front of each file name. Allows
* shorter strings as this does not have to be added everywhere.
*/
void
Yaml::setFolder(const String& folder) {
mFolder = folder;
}

46
source/util/Yaml.h Normal file
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/*
* Yaml.h
*
* Created on: 06.10.2012
* Author: Felix
*/
#ifndef DG_YAML_H_
#define DG_YAML_H_
#include <fstream>
#include <yaml-cpp/yaml.h>
#include "String.h"
/**
* Interface to a YAML file.
*/
class Yaml {
// Public functions.
public:
Yaml(const String& filename);
static void setFolder(const String& folder);
/**
* Gets a value of a specified type by key. Throws exception if key not found.
*
* @param key The string by which to select the return value.
* @tparam T The type of the return value.
* @return The value of the specified key.
*/
template <typename T>
T get(const String& key) const {
T tmp;
mNode[key] >> tmp;
return tmp;
};
// Private variables.
private:
static String mFolder;
YAML::Node mNode;
};
#endif /* DG_YAML_H_ */