Removed secondary Sprite constructor (now only via Yaml).
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9b61304d1e
commit
516633a374
12 changed files with 26 additions and 44 deletions
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@ -33,7 +33,7 @@ TileManager::TileManager(b2World& world) :
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* @param world Box2D world object.
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*/
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TileManager::Tile::Tile(Type type, const TilePosition& position, b2World& world) :
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Sprite(getTexture(type), PhysicalData(Vector2f(position.x * TILE_SIZE.x, position.y * TILE_SIZE.y),
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Sprite(Yaml(getConfig(type)), PhysicalData(Vector2f(position.x * TILE_SIZE.x, position.y * TILE_SIZE.y),
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world, CATEGORY_WORLD, (type == Type::FLOOR) ? MASK_NONE : MASK_ALL, false)),
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mType(type) {
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}
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@ -44,20 +44,20 @@ TileManager::Tile::Tile(Type type, const TilePosition& position, b2World& world)
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* @param type The type of tile to load a resource key for.
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* @return Resource key to the correct texture.
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*/
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std::shared_ptr<sf::Texture>
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TileManager::Tile::getTexture(Type type) {
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String
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TileManager::Tile::getConfig(Type type) {
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String filename;
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switch (type) {
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case Type::FLOOR:
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filename = "floor.png";
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filename = "tile_floor.yaml";
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break;
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case Type::WALL:
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filename = "wall.png";
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filename = "tile_wall.yaml";
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break;
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default:
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throw new aurora::Exception("Invalid tile type.");
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}
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return ResourceManager::i().acquire(Loader::i().fromFile<sf::Texture>(filename));
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return filename;
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}
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/**
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@ -12,12 +12,11 @@
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#include <memory>
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#include <vector>
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#include <SFML/Graphics.hpp>
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#include <Box2D/Box2D.h>
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#include "util/Vector.h"
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#include "abstract/Sprite.h"
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#include "util/String.h"
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class Sprite;
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@ -70,7 +69,7 @@ public:
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Type getType() const;
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TilePosition getTilePosition() const;
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static std::shared_ptr<sf::Texture> getTexture(Type type);
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static String getConfig(Type type);
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// Private variables.
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private:
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@ -89,6 +89,10 @@ public:
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virtual bool doesCollide(Physical& other);
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virtual void onCollide(Physical& other, uint16 category);
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// Public variables.
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public:
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static const String KEY_SIZE;
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// Protected functions.
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protected:
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void setDelete(bool value);
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@ -98,8 +102,6 @@ protected:
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// Private variables.
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private:
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static const String KEY_SIZE;
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b2Body* mBody;
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bool mDelete;
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};
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@ -24,17 +24,6 @@ Sprite::Sprite(const Yaml& config, const PhysicalData& data) :
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mSize(Vector2i(getSize())) {
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}
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/**
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* Loads sprite from ResourceManager, sets world position. Use this if the texture has already been loaded.
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*
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* @param texture Pointer to the texture to be used (must already be loaded).
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*/
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Sprite::Sprite(const std::shared_ptr<sf::Texture>& texture, const PhysicalData& data) :
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Physical(data, Yaml("tile.yaml")),
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mTexture(texture),
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mSize(Vector2i(getSize())) {
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}
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/**
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* Does nothing.
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*/
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@ -11,7 +11,6 @@
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#include "../util/Loader.h"
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#include "../util/ResourceManager.h"
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const Vector2i Bullet::SIZE = Vector2i(20, 20);
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const String Bullet::KEY_DAMAGE = "damage";
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const String Bullet::KEY_SPEED = "speed";
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@ -24,9 +23,8 @@ const String Bullet::KEY_SPEED = "speed";
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*/
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Bullet::Bullet(const Vector2f& position, b2World& world, Physical& shooter, float direction,
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const Yaml& config) :
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Particle(ResourceManager::i().acquire(Loader::i().fromFile<sf::Texture>("bullet.png")),
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PhysicalData(position, world, CATEGORY_PARTICLE, CATEGORY_PARTICLE,
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true, true, true), config),
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Particle(config, PhysicalData(position, world, CATEGORY_PARTICLE, CATEGORY_PARTICLE,
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true, true, true)),
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mShooter(shooter),
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mDamage(config.get<int>(KEY_DAMAGE)),
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mSpeed(config.get<int>(KEY_SPEED)) {
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@ -27,10 +27,6 @@ public:
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void onCollide(Physical& other, uint16 category);
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bool doesCollide(Physical& other);
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// Public variables.
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public:
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static const Vector2i SIZE;
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// Private variables.
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private:
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static const String KEY_DAMAGE;
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@ -20,10 +20,12 @@ Weapon::Weapon(const Instances& instances, Physical& holder, const Yaml& config)
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Emitter(instances.collection),
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mHolder(holder),
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mWorld(instances.world),
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mOffset(0, std::max(mHolder.getSize().x, mHolder.getSize().y) / 2 +
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b2_linearSlop +
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std::max(Bullet::SIZE.x, Bullet::SIZE.y) / 2),
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mBullet(config.get<String>(KEY_BULLET)) {
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Yaml bullet(mBullet);
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Vector2i bulletSize = bullet.get<Vector2i>(Physical::KEY_SIZE);
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mOffset = Vector2f(0, std::max(mHolder.getSize().x, mHolder.getSize().y) / 2 +
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b2_linearSlop +
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std::max(bulletSize.x, bulletSize.y) / 2);
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}
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/**
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@ -43,7 +43,7 @@ private:
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Physical& mHolder;
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b2World& mWorld;
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const Vector2f mOffset; //< Offset to the point where bullets are inserted (from holder center).
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Vector2f mOffset; //< Offset to the point where bullets are inserted (from holder center).
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const String mBullet;
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};
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@ -7,9 +7,8 @@
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#include "Particle.h"
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Particle::Particle(const std::shared_ptr<sf::Texture>& texture, const PhysicalData& data,
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const Yaml& config) :
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Sprite(texture, data) {
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Particle::Particle(const Yaml& config, const PhysicalData& data) :
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Sprite(config, data) {
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}
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Particle::~Particle() {
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@ -20,8 +20,7 @@ class Yaml;
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class Particle : public Sprite {
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// Public functions.
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public:
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Particle(const std::shared_ptr<sf::Texture>& texture, const PhysicalData& data,
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const Yaml& config);
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Particle(const Yaml& config, const PhysicalData& data);
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virtual ~Particle();
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};
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@ -14,7 +14,6 @@
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#include "../util/String.h"
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const float Player::SPEED = 100.0f;
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const Vector2i Player::SIZE = Vector2i(50, 50);
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const float Player::POINT_REACHED_DISTANCE = 1.0f;
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/**
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@ -57,7 +57,6 @@ private:
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// Private variables.
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private:
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static const float SPEED;
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static const Vector2i SIZE;
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/// The distance to a point where it is considered reached.
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static const float POINT_REACHED_DISTANCE;
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