Renamed source/ to src/ and resources/ to res/.
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@ -14,16 +14,16 @@
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* Creates Game object.
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* Creates Game object.
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*/
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*/
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int main(int argc, char* argv[]) {
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int main(int argc, char* argv[]) {
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Yaml::setFolder("resources/yaml/");
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Yaml::setFolder("res/yaml/");
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Loader::i().setFolder("resources/");
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Loader::i().setFolder("res/");
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Loader::i().setSubFolder<sf::Texture>("textures/");
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Loader::i().setSubFolder<sf::Texture>("textures/");
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tgui::Window window(sf::VideoMode(800, 600, 32), "Dungeon Gunner",
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tgui::Window window(sf::VideoMode(800, 600, 32), "Dungeon Gunner",
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sf::Style::Close | sf::Style::Titlebar);
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sf::Style::Close | sf::Style::Titlebar);
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if (!window.globalFont.loadFromFile("resources/DejaVuSans.ttf"))
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if (!window.globalFont.loadFromFile("res/DejaVuSans.ttf"))
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LOG_W("Failed to load font at 'resources/DejaVuSans.ttf'");
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LOG_W("Failed to load font at 'res/DejaVuSans.ttf'");
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Game game(window);
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Game game(window);
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