Added documentation.
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@ -259,6 +259,7 @@ Generator::getPlayerSpawn() const {
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/**
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/**
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* Finds the point array index closest to position which has a floor tile.
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* Finds the point array index closest to position which has a floor tile.
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*
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*
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* @warn Will fail if no floor tile has been generated yet.
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* @position Point to start search for a floor tile from.
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* @position Point to start search for a floor tile from.
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*/
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*/
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sf::Vector2i
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sf::Vector2i
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@ -298,6 +299,7 @@ Generator::findClosestFloor(const sf::Vector2i& position) const {
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open.insert(makePair(sf::Vector2i(current.x, current.y - 1)));
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open.insert(makePair(sf::Vector2i(current.x, current.y - 1)));
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}
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}
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}
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}
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// No floor tile found in the entire world.
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assert(false);
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assert(false);
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return sf::Vector2i();
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return sf::Vector2i();
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}
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}
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