Fixed angle setters/getters in Physical.

This commit is contained in:
Felix Ableitner 2012-09-13 13:35:16 +02:00
parent 98fb433dbf
commit 188fa2907b

View file

@ -95,7 +95,7 @@ Physical::getSpeed() const {
*/ */
float float
Physical::getAngle() const { Physical::getAngle() const {
return - thor::toDegree(mBody->GetAngle()); return thor::toDegree(mBody->GetAngle());
} }
/** /**
@ -165,5 +165,5 @@ Physical::setSpeed(Vector2f direction, float speed) {
*/ */
void void
Physical::setAngle(float angle) { Physical::setAngle(float angle) {
mBody->SetTransform(mBody->GetPosition(), - thor::toRadian(angle)); mBody->SetTransform(mBody->GetPosition(), thor::toRadian(angle));
} }