Disabled key repeat (not needed).

This commit is contained in:
Felix Ableitner 2013-05-20 13:18:01 +02:00
parent 4b222e9c7a
commit 07826336c5

View file

@ -25,19 +25,20 @@ Game::Game(sf::RenderWindow& window) :
mQuit(false),
mPaused(false) {
mWindow.setFramerateLimit(FPS_GOAL);
mWindow.setKeyRepeatEnabled(true);
mWindow.setKeyRepeatEnabled(false);
sf::IntRect area(-32, -32, 64, 64);
mGenerator.generateTiles(area);
mPlayer = std::shared_ptr<Player>(new Player(mWorld, mPathfinder,
mGenerator.getPlayerSpawn()));
mWorld.insertCharacter(mPlayer);
/*
auto enemyPositions = mGenerator.getEnemySpawns(area);
for (const auto& position : enemyPositions) {
if (thor::length(mPlayer->getPosition() - position) > Character::VISION_DISTANCE)
mWorld.insertCharacter(std::shared_ptr<Enemy>(new Enemy(mWorld, mPathfinder, position)));
}
*/
}
/**