/*
* Player.h
*
* Created on: 21.07.2012
* Author: Felix
*/
#ifndef DG_PLAYER_H_
#define DG_PLAYER_H_
#include <SFML/System.hpp>
#include <SFML/Graphics.hpp>
#include "../abstract/Character.h"
#include "../items/Weapon.h"
#include "../types/Instances.h"
#include "../types/Vector.h"
#include "../util/Pathfinder.h"
#include "../util/Yaml.h"
class Character;
class Instances;
class Pathfinder;
class Weapon;
class Yaml;
/**
* Player object.
class Player : public Character {
// Public types.
public:
* Movement directions that can be set via Player::setDirection().
enum class Direction : uint8 {
RIGHT = 1 << 0,
LEFT = 1 << 1,
UP = 1 << 2,
DOWN = 1 << 3
};
// Public functions.
Player(const Instances& instances, const Vector2f& position, const Yaml& config);
void setCrosshairPosition(const Vector2f& position);
void fire();
void move(const Vector2f& destination);
void setDirection(Direction direction, bool unset);
// Private functions.
private:
void onCollide(Body& other, uint16 category);
void onThink(float elapsedTime);
// Private variables.
Vector2f mCrosshairPosition; //< Relative position of the point to fire at (mouse cursor).
uint8 mDirection; //< Current movement direction for direct control.
#endif /* DG_PLAYER_H_ */