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dungeon-gunner/source/sprites/Enemy.cpp

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/*
* Enemy.cpp
*
* Created on: 10.09.2012
* Author: Felix
*/
#include "Enemy.h"
#include "Corpse.h"
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Enemy::Enemy(World& world, Collection& collection, Pathfinder& pathfinder,
const Vector2f& position, const Yaml& config) :
Character(world, collection, pathfinder,
Data(world, position, 0, CATEGORY_ACTOR, MASK_ALL),
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config),
mWorld(world),
mCollection(collection) {
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}
void
Enemy::onThink(float elapsedTime) {
}