/*
* Item.cpp
*
* Created on: 13.07.2013
* Author: Felix
*/
#include "Item.h"
#include "../World.h"
Item::Item(const Vector2f& size, const std::string& texture) :
Sprite(Vector2f(), CATEGORY_NONSOLID, MASK_NONE, size, texture,
Vector2f()) {
}
void
Item::drop(const Vector2f& position) {
setPosition(position);
bool
Item::testCollision(std::shared_ptr<Sprite> other,
Vector2f& offsetFirst, const Vector2f& offsetSecond) {
return false;