2012-10-01 09:02:44 +00:00
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/*
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* Actor.cpp
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*
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* Created on: 02.09.2012
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* Author: Felix
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2012-09-12 12:21:57 +00:00
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*/
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2012-10-01 09:02:44 +00:00
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#include "Character.h"
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#include <algorithm>
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#include <assert.h>
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std::vector<Character*> Character::mInstances = std::vector<Character*>();
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/**
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* Saves pointer to this instance in static var for think().
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*/
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2012-10-01 09:13:26 +00:00
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Character::Character(const sf::String& texturePath, const PhysicalData& data, int health) :
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Sprite(texturePath, data),
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mMaxHealth(health),
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mCurrentHealth(health) {
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mInstances.push_back(this);
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2012-10-01 09:02:44 +00:00
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}
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/**
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* Deletes pointer from think() static var.
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*/
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Character::~Character() {
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auto it = std::find(mInstances.begin(), mInstances.end(), this);
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assert(it != mInstances.end());
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mInstances.erase(it);
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}
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/**
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* Calls onThink on all Actor instances.
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*
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* @param elapsedTime Amount of time to simulate.
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*/
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void
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Character::think(float elapsedTime) {
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for (auto i : mInstances) {
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i->onThink(elapsedTime);
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}
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}
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/**
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* Subtracts health from Actor.
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*
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* @param damage Amount of health to subtract.
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*/
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void
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Character::onDamage(int damage) {
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mCurrentHealth -= damage;
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if (mCurrentHealth <= 0) {
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mCurrentHealth = 0;
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onDeath();
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}
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2012-09-12 12:21:57 +00:00
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}
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2012-10-01 09:02:44 +00:00
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/**
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* Called when health reaches zero. Does nothing by default.
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*/
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void
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Character::onDeath() {
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2012-09-12 12:21:57 +00:00
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}
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