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dungeon-gunner/source/util/Collection.h

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/*
* Collection.h
*
* Created on: 29.08.2012
* Author: Felix
*/
#ifndef DG_COLLECTION_H_
#define DG_COLLECTION_H_
#include <map>
#include <vector>
#include <SFML/Graphics.hpp>
#include "../abstract/Sprite.h"
/**
* A collection of sprites, which can be put into different layers.
*/
class Collection : public sf::Drawable {
// Public types.
public:
/**
* Determines in what order sprites are rendered, dynamics and actors should be on top.
*/
enum Level {
LEVEL_STATIC,
LEVEL_PARTICLE,
LEVEL_ACTOR
};
// Public functions.
public:
void insert(std::shared_ptr<Sprite> drawable, Level level);
void remove(std::shared_ptr<Sprite> drawable);
void checkDelete();
// Private functions.
private:
void draw(sf::RenderTarget& target, sf::RenderStates states) const;
// Private variables.
private:
std::map<Level, std::vector<std::shared_ptr<Sprite> > > mDrawables;
};
#endif /* DG_COLLECTION_H_ */