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2012-09-14 18:33:32 +00:00
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/*
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* Enemy.cpp
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*
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* Created on: 10.09.2012
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* Author: Felix
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*/
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#include "Enemy.h"
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#include "Body.h"
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Enemy::Enemy(b2World& world, const Vector2f& position, Collection& collection) :
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Sprite("enemy.png", PhysicalData(position, Vector2i(50, 50), world,
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CATEGORY_ACTOR, MASK_ALL, true, false, true)),
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Actor(100),
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mWorld(world),
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mCollection(collection) {
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}
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Enemy::~Enemy() {
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// Insert here to avoid altering b2d data during timestep.
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2012-09-16 18:33:00 +00:00
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mCollection.insert(std::shared_ptr<Sprite>(new Body(mWorld, getPosition())));
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2012-09-14 18:33:32 +00:00
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}
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void
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Enemy::onThink(float elapsedTime) {
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}
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void
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Enemy::onDeath() {
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setDelete(true);
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}
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