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dungeon-gunner/source/effects/Bullet.h

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/*
* Bullet.h
*
* Created on: 12.08.2012
* Author: Felix
*/
#ifndef DG_BULLET_H_
#define DG_BULLET_H_
#include "../particle/Particle.h"
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#include "../types/String.h"
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#include "../util/Yaml.h"
class Particle;
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class Yaml;
/**
* Bullet particle fired by a weapon, may damage actors.
*/
class Bullet : public Particle {
// Public functions.
public:
Bullet(const Vector2f& position, b2World& world, Body& shooter, float direction,
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const Yaml& config);
void onCollide(Body& other, uint16 category);
bool doesCollide(Body& other);
// Private variables.
private:
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static const String KEY_DAMAGE;
static const int DEFAULT_DAMAGE;
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static const String KEY_SPEED;
static const float DEFAULT_SPEED;
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Body& mShooter;
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const int mDamage;
const float mSpeed;
};
#endif /* DG_BULLET_H_ */