27 lines
489 B
C++
27 lines
489 B
C++
|
/*
|
||
|
* Item.cpp
|
||
|
*
|
||
|
* Created on: 13.07.2013
|
||
|
* Author: Felix
|
||
|
*/
|
||
|
|
||
|
#include "Item.h"
|
||
|
|
||
|
#include "../World.h"
|
||
|
|
||
|
Item::Item(const sf::Vector2f& size, const std::string& texture) :
|
||
|
Sprite(sf::Vector2f(), CATEGORY_NONSOLID, MASK_NONE, size, texture,
|
||
|
sf::Vector2f()) {
|
||
|
}
|
||
|
|
||
|
void
|
||
|
Item::drop(const sf::Vector2f& position) {
|
||
|
setPosition(position);
|
||
|
}
|
||
|
|
||
|
bool
|
||
|
Item::testCollision(std::shared_ptr<Sprite> other,
|
||
|
sf::Vector2f& offsetFirst, const sf::Vector2f& offsetSecond) {
|
||
|
return false;
|
||
|
}
|