/*
* Weapon.h
*
* Created on: 12.08.2012
* Author: Felix
*/
#ifndef DG_WEAPON_H_
#define DG_WEAPON_H_
#include <Thor/Particles.hpp>
#include "../Instances.h"
#include "../abstract/Physical.h"
#include "../particle/Emitter.h"
class Emitter;
class Instances;
class Physical;
/**
* Loading mechanism:
* - pass enum value and load mapped xml
* - pass xml filename
class Weapon : public Emitter {
// Public functions.
public:
Weapon(const Instances& instances, Physical& holder, const Vector2i& holderSize);
~Weapon();
void fire();
// Protected functions.
protected:
std::shared_ptr<Particle> createParticle();
// Private variables.
private:
static const int BULLET_DAMAGE;
Physical& mHolder;
std::shared_ptr<sf::Texture> mBulletTexture;
b2World& mWorld;
const Vector2f mOffset; //< Offset to the point where bullets are inserted (from holder center).
};
#endif /* DG_WEAPON_H_ */