14 lines
797 B
Text
14 lines
797 B
Text
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- update checker: runs before every start (from main()), compares local files with xml file including hashes
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- seeded number generator?: returns pseudorandom numbers based on seed?!
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- level generation: based on seed, no strict rooms
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- walls, cover
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- items
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- actors (player/enemies): use python files for ai
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- enemies: soldiers (different guns), monsters
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- lighting for stealth
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- scripting (lua probably) with http://www.swig.org/ or https://bitbucket.org/alexames/luawrapper/src
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- projectiles (sprites): use pooling of objects because of memory
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- menu: load/save/new
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- keybinds via xml and custom events
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- class Persistant { load(xml) {xml.getInt("a");}; save(xml) {xml.putInt("a");}; }; (xml node for each object by name string)
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- menu: game tiles making up title (from distance), some AI walking
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