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dungeon-gunner/source/Pathfinder.h

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2013-04-28 16:11:39 +00:00
/*
* Pathfinder.h
*
* Created on: 28.04.2013
* Author: Felix
*/
#ifndef DG_PATHFINDER_H_
#define DG_PATHFINDER_H_
#include <SFML/System.hpp>
#include <SFML/Graphics.hpp>
class Pathfinder {
private:
struct Area;
struct Portal;
public:
void insertArea(const sf::IntRect& rect);
void generatePortals();
std::vector<sf::Vector2f> getPath(const sf::Vector2f& start,
const sf::Vector2f& end, float radius) const;
private:
Area* getArea(const sf::Vector2f& point) const;
float heuristic_cost_estimate(Area* start, Area* end) const;
std::vector<Portal*> astarArea(Area* start, Area* end) const;
private:
static const float WALL_DISTANCE_MULTIPLIER;
std::vector<Area> mAreas; //< This has to be a vector as objects are compared by address.
};
/**
* Edges
*
* Redundant data as portals are saved twice.
*/
struct Pathfinder::Portal {
bool operator==(const Portal& p);
sf::Vector2i start;
sf::Vector2i end;
Area* area;
};
/**
* Nodes
*/
struct Pathfinder::Area {
sf::IntRect area;
sf::Vector2i center;
std::vector<Portal> portals;
};
#endif /* DG_PATHFINDER_H_ */