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Wrapper of syncthing for Android.
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Jessie Chatham Spencer ab88ca252b Added dialog displaying device ID and QRCode addressing #790 (#912)
* Wip adding dialog.

* Wip adding ImageRequest functionality.

* Got a text converted to a QrCode using the syncthing Api.

* Dialog now shows device ID and QRCode.
The dialog also keeps it state when the device rotates and the copy ID functionality has been moved
to the dialog, from the drawer.

* Moved share device ID functionality to the Device ID dialog.

* Addressed code change requests and added improved dialog layout by @nutomic.
2017-07-06 14:55:18 +09:00
.tx Made title in Google play translatable 2016-12-16 18:40:09 +09:00
ext Updated Syncthing to v0.14.30 2017-06-15 18:09:24 +09:00
gradle/wrapper Updated dependencies 2017-04-11 13:17:39 +09:00
graphics Integrate gradle plugin for translation uploads (fixes #408, #463). 2015-11-16 22:10:00 +01:00
patches/golang/all Update to Go 1.8, syncthing v0.14.24, fix dns patch for ipv6 (#853) 2017-03-10 21:34:19 +09:00
src Added dialog displaying device ID and QRCode addressing #790 (#912) 2017-07-06 14:55:18 +09:00
.gitignore Use default folder for syncthing binaries. 2016-04-13 23:59:50 +02:00
.gitmodules Ignore changes in all submodules. 2016-04-14 00:02:20 +02:00
.travis.yml Also update build tools in gradle 2016-12-16 22:25:54 +09:00
build.gradle Bumped version to 0.9.11 2017-06-15 18:14:04 +09:00
CONTRIBUTING.md Added more info about logcat to contributing 2016-12-05 14:15:21 +09:00
gradle.properties upgrades latest gradle and build tools 2016-06-25 14:14:21 +02:00
gradlew Updated gradle 2017-01-26 11:38:17 +09:00
gradlew.bat Updated gradle 2017-01-26 11:38:17 +09:00
ISSUE_TEMPLATE.md Added issue template, based on that in syncthing/syncthing. 2016-08-02 17:11:34 +02:00
LICENSE Change license to MPLv2. 2015-03-17 22:27:50 +01:00
lint.xml Request user to disable battery optimization for Syncthing 2016-11-10 22:57:18 +09:00
make-all.bash Add ARMv8 Syncthing binary for faster hashing on new devices 2017-01-05 12:31:08 +09:00
make-go.bash Update to Go 1.8, syncthing v0.14.24, fix dns patch for ipv6 (#853) 2017-03-10 21:34:19 +09:00
make-syncthing.bash Fetch tags before building Syncthing (fixes #872) 2017-06-07 10:35:45 +09:00
prepare-release.bash Exclude rc versions from release builds 2017-03-11 01:33:26 +09:00
README.md Added Bountysource link to readme 2016-12-31 01:53:21 +09:00
release.bash Added release script 2016-12-16 18:46:34 +09:00

syncthing-android

Build Status License: MPLv2 Bountysource

A wrapper of Syncthing for Android.

screenshot 1 screenshot 2 screenshot 3

Get it on Google Play Get it on F-Droid

Translations

The project is translated on Transifex.

Translations can be updated using the Transifex client, using commands tx push -s and tx pull -a.

Building

Requirements

  • Android SDK Platform (for the compileSdkVersion specified in build.gradle)
  • Android NDK Platform
  • Android Support Repository

Build instructions

This repository is using external dependencies so you have to initialize all submodules with --recursive option first time: git clone https://github.com/syncthing/syncthing-android.git --recursive.

Set the ANDROID_NDK environment variable to the Android NDK folder (e.g. export ANDROID_NDK=/opt/android_ndk). Build Go and Syncthing using ./make-all.bash. Use ./gradlew assembleDebug in the project directory to compile the APK.

To prepare a new release, execute ./prepare-release.bash, and follow the instructions.

To check for updated gradle dependencies, run gradle dependencyUpdates. Additionally, the git submodule in ext/syncthing/src/github.com/syncthing/syncthing may need to be updated.

Building on Windows

To build the Syncthing app on Windows we need to have cygwin installed.

From a cygwin shell in the project directory, build Go using ./make-go.bash [arch] After Go is built, compile syncthing using ./make-syncthing.bash [arch]

Lastly, use ./gradlew assembleDebug in the project directory to compile the APK, or use Android Studio to build/deploy the APK.

License

The project is licensed under the MPLv2.