# syncthing-android [![Build Status](http://android.syncthing.net/job/Syncthing-Android/badge/icon)](http://android.syncthing.net/job/Syncthing-Android/) [![tip for next commit](https://tip4commit.com/projects/914.svg)](https://tip4commit.com/github/syncthing/syncthing-android) A wrapper of [Syncthing](https://github.com/syncthing/syncthing) for Android. screenshot 1 screenshot 2 screenshot 3 [Get it on Google Play](https://play.google.com/store/apps/details?id=com.nutomic.syncthingandroid) [![Get it on F-Droid](https://f-droid.org/wiki/images/0/06/F-Droid-button_get-it-on.png)](https://f-droid.org/repository/browse/?fdid=com.nutomic.syncthingandroid) # Translations The project is translated on [Transifex](https://www.transifex.com/projects/p/syncthing-android/). Translations can be updated using the [Transifex client](http://docs.transifex.com/developer/client/), using commands `tx push -s` and `tx pull -a`. # Building ### Requirements - Android SDK Platform (for the `compileSdkVersion` specified in [build.gradle](build.gradle)) - Android NDK Platform - Android Support Repository ### Build instructions Set the `ANDROID_NDK` environment variable to the Android NDK folder (e.g. `export ANDROID_NDK=/opt/android_ndk`). Build Go and Syncthing using `./make-all.bash`. Use `./gradlew assembleDebug` in the project directory to compile the APK. To check for updated gradle dependencies, run `gradle dependencyUpdates`. Additionally, the git submodule in `ext/syncthing/src/github.com/syncthing/syncthing` may need to be updated. ### Building on Windows To build the Syncthing app on Windows we need to include the native Syncthing binaries: - Download the `syncthing-linux-386` and `syncthing-linux-arm` archives from [Syncthing releases](https://github.com/syncthing/syncthing/releases) and extract them. In each there is a `syncthing` executable. Rename and place both of these to `libs/x86/libsyncthing.so` and `libs/armeabi/libsyncthing.so` respectively. Use `./gradlew assembleDebug` in the project directory to compile the APK. # License The project is licensed under the [MPLv2](LICENSE).