# syncthing-android [![Build Status](https://travis-ci.org/syncthing/syncthing-android.svg?branch=main)](https://travis-ci.org/syncthing/syncthing-android) [![License: MPLv2](https://img.shields.io/badge/License-MPLv2-blue.svg)](https://opensource.org/licenses/MPL-2.0) [![Bountysource](https://api.bountysource.com/badge/tracker?tracker_id=1183310)](https://www.bountysource.com/teams/syncthing-android) A wrapper of [Syncthing](https://github.com/syncthing/syncthing) for Android. screenshot 1 screenshot 2 screenshot 3 [Get it on Google Play](https://play.google.com/store/apps/details?id=com.nutomic.syncthingandroid) [Get it on F-Droid](https://f-droid.org/app/com.nutomic.syncthingandroid) # Translations The project is translated on [Transifex](https://www.transifex.com/projects/p/syncthing-android/). ## Dev Language mappings are defined in `.tx/config`, with the second code being the one from transifex. Google play supported languages: https://support.google.com/googleplay/android-developer/table/4419860. Android supported languages: https://stackoverflow.com/questions/7973023/what-is-the-list-of-supported-languages-locales-on-android. If a new language is added on transifex that's not supported, add them to `deleteUnsupportedPlayTranslations` in `app/build.gradle`. # Building ### Dependencies - Android SDK (you can skip this if you are using Android Studio) - Android NDK (`$ANDROID_NDK_HOME` should point at the root directory of your NDK) - Go (see [here](https://docs.syncthing.net/dev/building.html#prerequisites) for the required version) - Java Version 11 (you scan skip this if you are using Android Studio, otherwise you might need to set `$JAVA_HOME` accordingly) ### Build instructions Make sure you clone the project with `git clone https://github.com/syncthing/syncthing-android.git --recursive`. Alternatively, run `git submodule init && git submodule update` in the project folder. Build Syncthing using `./gradlew buildNative`. Then use `./gradlew assembleDebug` or Android Studio to build the apk. # License The project is licensed under the [MPLv2](LICENSE).