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dungeon-gunner/source/items/Weapon.h
2013-03-09 17:33:58 +01:00

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1.5 KiB
C++
Executable file

/*
* Weapon.h
*
* Created on: 12.08.2012
* Author: Felix
*/
#ifndef DG_WEAPON_H_
#define DG_WEAPON_H_
#include <Thor/Particles.hpp>
#include "../abstract/Sprite.h"
#include "../particle/Emitter.h"
#include "../util/Timer.h"
#include "../util/Yaml.h"
class Emitter;
class Instances;
class Sprite;
class Timer;
class Yaml;
/**
* Loading mechanism:
* - pass enum value and load mapped xml
* - pass xml filename
*/
class Weapon : public Emitter {
// Public functions.
public:
Weapon(World& world, Sprite& holder, const Yaml& config);
void pullTrigger();
void releaseTrigger();
void onThink(int elapsed);
// Protected functions.
protected:
std::shared_ptr<Particle> createParticle();
// Private variables.
private:
static const std::string KEY_BULLET;
static const std::string DEFAULT_BULLET;
static const std::string KEY_INTERVAL;
static const int DEFAULT_INTERVAL;
static const std::string KEY_AUTOMATIC;
static const bool DEFAULT_AUTOMATIC;
World& mWorld;
Sprite& mHolder;
sf::Vector2f mOffset; //< Offset to the point where bullets are inserted (from holder center).
const std::string mBullet; //< Bullet config filename.
int mLastShotWaitInterval; //< Remaining time left after firing last bullet before firing next one.
const int mFireInterval; //< Time between firing bullets.
bool mFire; //< True if the trigger is pulled.
bool mAutomatic; //< True if the weapon continues firing after pulling the trigger once.
};
#endif /* DG_WEAPON_H_ */