67 lines
1.5 KiB
C++
67 lines
1.5 KiB
C++
/*
|
|
* Actor.h
|
|
*
|
|
* Created on: 02.09.2012
|
|
* Author: Felix
|
|
*/
|
|
|
|
#ifndef DG_ACTOR_H_
|
|
#define DG_ACTOR_H_
|
|
|
|
#include <vector>
|
|
|
|
#include "Sprite.h"
|
|
#include "../items/Weapon.h"
|
|
#include "../types/Instances.h"
|
|
#include "../types/String.h"
|
|
#include "../util/Yaml.h"
|
|
|
|
class Weapon;
|
|
class Instances;
|
|
class Sprite;
|
|
class Yaml;
|
|
|
|
/**
|
|
* Provides think function for AI, manages health, drops body on death.
|
|
*/
|
|
class Character : public Sprite {
|
|
// Public functions.
|
|
public:
|
|
Character(const Instances& instances, const String& texturePath,
|
|
const PhysicalData& data, const Yaml& config);
|
|
virtual ~Character() = 0;
|
|
|
|
static void think(float elapsedTime);
|
|
|
|
void onDamage(int damage);
|
|
|
|
// Protected functions.
|
|
protected:
|
|
virtual void onThink(float elapsedTime);
|
|
virtual void onDeath();
|
|
float getMovementSpeed() const;
|
|
void fire();
|
|
bool setDestination(const Vector2f& destination);
|
|
void move();
|
|
|
|
// Private variables.
|
|
private:
|
|
static const String KEY_HEALTH;
|
|
static const int DEFAULT_HEALTH;
|
|
static const String KEY_SPEED;
|
|
static const float DEFAULT_SPEED;
|
|
/// The distance to a point where it is considered reached.
|
|
static const float POINT_REACHED_DISTANCE;
|
|
|
|
static std::vector<Character*> mCharacterInstances;
|
|
|
|
const int mMaxHealth;
|
|
int mCurrentHealth; //< Current health. Between 0 and mMaxHealth.
|
|
const float mMovementSpeed;
|
|
Weapon mWeapon;
|
|
Instances mInstances;
|
|
std::vector<Vector2f> mPath; //< Contains nodes to reach a set destination.
|
|
bool mStartPathfinding; //< True if a movement destination was just set.
|
|
};
|
|
|
|
#endif /* DG_ACTOR_H_ */
|