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dungeon-gunner/source/sprites/Player.h
2012-12-24 01:14:22 +01:00

63 lines
1.3 KiB
C++

/*
* Player.h
*
* Created on: 21.07.2012
* Author: Felix
*/
#ifndef DG_PLAYER_H_
#define DG_PLAYER_H_
#include <SFML/System.hpp>
#include <SFML/Graphics.hpp>
#include "../abstract/Character.h"
#include "../items/Weapon.h"
#include "../util/Pathfinder.h"
#include "../util/Yaml.h"
class Character;
class Instances;
class Pathfinder;
class Weapon;
class Yaml;
/**
* Player object.
*/
class Player : public Character {
// Public types.
public:
/**
* Movement directions that can be set via Player::setDirection().
*/
enum Direction : unsigned char {
RIGHT = 1 << 0,
LEFT = 1 << 1,
UP = 1 << 2,
DOWN = 1 << 3
};
// Public functions.
public:
Player(World& world, Pathfinder& pathfinder,
const sf::Vector2f& position, const Yaml& config);
void setCrosshairPosition(const sf::Vector2f& position);
void pullTrigger();
void releaseTrigger();
void move(const sf::Vector2f& destination);
void setDirection(Direction direction, bool unset);
// Private functions.
private:
void onCollide(Sprite& other);
void onThink(float elapsedTime);
// Private variables.
private:
sf::Vector2f mCrosshairPosition; //< Relative position of the point to fire at (mouse cursor).
unsigned char mDirection; //< Current movement direction for direct control.
};
#endif /* DG_PLAYER_H_ */