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dungeon-gunner/source/abstract/Sprite.h
2013-03-03 21:27:40 +01:00

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2.3 KiB
C++
Executable file

/*
* Sprite.h
*
* Created on: 11.08.2012
* Author: Felix
*/
#ifndef DG_SPRITE_H_
#define DG_SPRITE_H_
#include <SFML/System.hpp>
#include <SFML/Graphics.hpp>
#include "../util/Yaml.h"
class Yaml;
/**
* An sprite that is rendered in the world.
*/
class Sprite : public sf::Drawable {
// Public types.
public:
/**
* Categories of objects for filtering.
* The order of categories is also used for render order (higher number on top).
*/
enum Category {
CATEGORY_WORLD = 1 << 1,
CATEGORY_NONSOLID = 1 << 2,
CATEGORY_PARTICLE = 1 << 3,
CATEGORY_ACTOR = 1 << 4
};
/**
* Container that carries all data required to construct an object of this class.
*/
class Data {
public:
Data(const sf::Vector2f& position, float angle, Category category,
unsigned short mask);
const sf::Vector2f& position;
float angle;
Category category;
unsigned short mask;
};
/**
* Common collision masking values.
*/
enum Mask : unsigned short {
MASK_ALL = 0xffff, //< Enables all collisions.
MASK_NONE = 0 //< Disables any collisions.
};
// Public functions.
public:
Sprite(const Data& data, const Yaml& config);
virtual ~Sprite() = 0;
sf::Vector2f getPosition() const;
sf::Vector2f getSpeed() const;
float getAngle() const;
bool getDelete() const;
Category getCategory() const;
sf::Vector2f getSize() const;
virtual void draw(sf::RenderTarget& target, sf::RenderStates states) const;
bool collisionEnabled(Category category) const;
virtual void onCollide(std::shared_ptr<Sprite> other);
// Public variables.
public:
static const std::string KEY_SIZE;
static const std::string KEY_RADIUS;
static const std::string KEY_TEXTURE;
// Protected functions.
protected:
void setDelete(bool value);
void setSpeed(sf::Vector2f direction, float speed);
void setAngle(float angle);
void setPosition(const sf::Vector2f& position);
// Private types.
private:
class Shape {
public:
enum class Type {
CIRCLE,
RECTANGLE
};
Type type;
std::shared_ptr<sf::Shape> shape;
};
// Private variables.
private:
friend class World;
Shape mShape;
std::shared_ptr<sf::Texture> mTexture;
sf::Vector2f mSpeed;
Category mCategory;
unsigned short mMask;
bool mDelete;
};
#endif /* DG_SPRITE_H_ */