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dungeon-gunner/source/abstract/Sprite.cpp
2012-09-16 21:32:31 +02:00

57 lines
1.5 KiB
C++

/*
* Sprite.cpp
*
* Created on: 22.07.2012
* Author: Felix
*/
#include "Sprite.h"
#include "../util/Loader.h"
#include "../util/String.h"
#include "../util/ResourceManager.h"
/**
* Loads sprite from ResourceManager, sets world position.
*
* @param texturePath Relative path to the texture file in the resource folder.
*/
Sprite::Sprite(const sf::String& texturePath, const PhysicalData& data) :
Physical(data),
mTexture(ResourceManager::i().acquire(Loader::i().fromFile<sf::Texture>(texturePath))),
mSize(data.size) {
}
/**
* Loads sprite from ResourceManager, sets world position. Use this if the texture has already been loaded.
*
* @param texture Pointer to the texture to be used (must already be loaded).
*/
Sprite::Sprite(const std::shared_ptr<sf::Texture>& texture, const PhysicalData& data) :
Physical(data),
mTexture(texture),
mSize(data.size) {
}
/**
* Does nothing.
*/
Sprite::~Sprite() {
}
/**
* \copydoc sf::Drawable::draw
*/
void
Sprite::draw(sf::RenderTarget& target, sf::RenderStates states) const {
// Create a temporary shape to apply box2d body transformations to.
sf::RectangleShape shape = sf::RectangleShape(Vector2f(mSize));
shape.setTexture(&*mTexture, true);
shape.setOrigin(Vector2f(mSize.x / 2, mSize.y / 2));
shape.setTextureRect(sf::IntRect(Vector2i(0, 0), mSize));
shape.setPosition(getPosition());
shape.setRotation(getAngle());
target.draw(shape, states);
}