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dungeon-gunner/source/particle/Particle.h
Felix Ableitner aa6df65e97 Changed sprites to always render as rectangle.
Also created Rectangle/Circle subclasses for sprite to handle
collision detection and moved collision detection from World to
CollisionModel (static methods).
2013-05-08 00:42:26 +02:00

26 lines
472 B
C++
Executable file

/*
* Particle.h
*
* Created on: 15.08.2012
* Author: Felix
*/
#ifndef DG_PARTICLE_H_
#define DG_PARTICLE_H_
#include "../abstract/Circle.h"
class Yaml;
/**
* Prototype for a particle.
*/
class Particle : public Circle {
public:
explicit Particle(const sf::Vector2f& position, Category category,
unsigned short mask, const Yaml& config,
const sf::Vector2f& direction);
virtual ~Particle();
};
#endif /* DG_PARTICLE_H_ */