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dungeon-gunner/source/TileManager.cpp
Felix Ableitner 45f0b31d57 Initial commit after git corruption, old repo deleted.
Working:
Rendering
Resources
Physics
Player movement with mouse
Shooting with mouse
Tiles
2012-09-10 17:26:37 +02:00

116 lines
2.9 KiB
C++
Executable file

/*
* TileManager.cpp
*
* Created on: 08.08.2012
* Author: Felix
*/
#include "TileManager.h"
#include <Thor/Resources.hpp>
#include "util/Loader.h"
#include "util/ResourceManager.h"
#include "abstract/Sprite.h"
const Vector2i TileManager::TILE_SIZE = Vector2i(100, 100);
/**
* Loads tile resources.
*
* @param world Box2D world to create (physical) tiles in.
*/
TileManager::TileManager(b2World& world) :
mWorld(world) {
}
/**
* Constructs a tile.
*
* @param pType Type of the tile to create.
* @param pPosition Position of the tile in tile coordinates.
* @param world Box2D world object.
*/
TileManager::Tile::Tile(Type type, const TilePosition& position, b2World& world) :
Sprite(getTexture(type), PhysicalData(Vector2f(position.x * TILE_SIZE.x, position.y * TILE_SIZE.y),
TILE_SIZE, world, CATEGORY_WORLD, (type == TYPE_FLOOR) ? MASK_NONE : MASK_ALL, false)),
mType(type) {
}
/**
* Returns a texture key for a certain tile type.
*
* @param type The type of tile to load a resource key for.
* @return Resource key to the correct texture.
*/
std::shared_ptr<sf::Texture>
TileManager::Tile::getTexture(Type type) {
sf::String filename;
switch (type) {
case TYPE_FLOOR:
filename = "floor.png";
break;
case TYPE_WALL:
filename = "wall.png";
break;
default:
throw new aurora::Exception("Invalid tile type.");
}
return ResourceManager::i().acquire(Loader::i().fromFile<sf::Texture>(filename));
}
/**
* Returns the Type of this tile.
*/
TileManager::Type
TileManager::Tile::getType() const {
return mType;
}
/**
* Returns the position of the tile with tile width/height as a unit.
*/
TileManager::TilePosition
TileManager::Tile::getTilePosition() const {
return TilePosition(getPosition().x / TILE_SIZE.x, getPosition().y / TILE_SIZE.y);
}
/**
* Fills the world with predefined tiles.
*/
void
TileManager::generate() {
for (int x = 0; x < 10; x++)
for (int y = 0; y < 10; y++)
setTile(TilePosition(x, y), TYPE_WALL);
for (int x = 1; x < 9; x++)
for (int y = 1; y < 9; y++)
setTile(TilePosition(x, y), TYPE_FLOOR);
}
/**
* Insert a tile at the position. Deletes an existing tile first if one is at the position.
*
* @param position Grid coordinate of the tile (not pixel coordinate).
* @param type Type of tile to be inserted.
*/
void
TileManager::setTile(const TilePosition& position, Type type) {
for (auto it = mTiles.begin(); it != mTiles.end(); it++) {
if ((*it)->getTilePosition() == position) {
mTiles.erase(it);
}
}
mTiles.push_back(std::unique_ptr<Tile>(new Tile(type, position, mWorld)));
}
/**
* \copydoc sf::Drawable::draw
*/
void
TileManager::draw(sf::RenderTarget& target, sf::RenderStates states) const {
for (auto it = mTiles.begin(); it != mTiles.end(); it++) {
target.draw((**it), states);
}
}