45f0b31d57
Working: Rendering Resources Physics Player movement with mouse Shooting with mouse Tiles
116 lines
2.9 KiB
C++
Executable file
116 lines
2.9 KiB
C++
Executable file
/*
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* TileManager.cpp
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*
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* Created on: 08.08.2012
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* Author: Felix
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*/
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#include "TileManager.h"
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#include <Thor/Resources.hpp>
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#include "util/Loader.h"
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#include "util/ResourceManager.h"
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#include "abstract/Sprite.h"
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const Vector2i TileManager::TILE_SIZE = Vector2i(100, 100);
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/**
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* Loads tile resources.
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*
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* @param world Box2D world to create (physical) tiles in.
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*/
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TileManager::TileManager(b2World& world) :
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mWorld(world) {
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}
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/**
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* Constructs a tile.
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*
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* @param pType Type of the tile to create.
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* @param pPosition Position of the tile in tile coordinates.
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* @param world Box2D world object.
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*/
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TileManager::Tile::Tile(Type type, const TilePosition& position, b2World& world) :
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Sprite(getTexture(type), PhysicalData(Vector2f(position.x * TILE_SIZE.x, position.y * TILE_SIZE.y),
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TILE_SIZE, world, CATEGORY_WORLD, (type == TYPE_FLOOR) ? MASK_NONE : MASK_ALL, false)),
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mType(type) {
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}
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/**
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* Returns a texture key for a certain tile type.
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*
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* @param type The type of tile to load a resource key for.
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* @return Resource key to the correct texture.
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*/
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std::shared_ptr<sf::Texture>
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TileManager::Tile::getTexture(Type type) {
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sf::String filename;
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switch (type) {
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case TYPE_FLOOR:
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filename = "floor.png";
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break;
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case TYPE_WALL:
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filename = "wall.png";
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break;
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default:
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throw new aurora::Exception("Invalid tile type.");
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}
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return ResourceManager::i().acquire(Loader::i().fromFile<sf::Texture>(filename));
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}
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/**
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* Returns the Type of this tile.
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*/
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TileManager::Type
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TileManager::Tile::getType() const {
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return mType;
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}
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/**
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* Returns the position of the tile with tile width/height as a unit.
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*/
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TileManager::TilePosition
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TileManager::Tile::getTilePosition() const {
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return TilePosition(getPosition().x / TILE_SIZE.x, getPosition().y / TILE_SIZE.y);
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}
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/**
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* Fills the world with predefined tiles.
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*/
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void
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TileManager::generate() {
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for (int x = 0; x < 10; x++)
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for (int y = 0; y < 10; y++)
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setTile(TilePosition(x, y), TYPE_WALL);
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for (int x = 1; x < 9; x++)
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for (int y = 1; y < 9; y++)
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setTile(TilePosition(x, y), TYPE_FLOOR);
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}
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/**
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* Insert a tile at the position. Deletes an existing tile first if one is at the position.
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*
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* @param position Grid coordinate of the tile (not pixel coordinate).
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* @param type Type of tile to be inserted.
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*/
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void
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TileManager::setTile(const TilePosition& position, Type type) {
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for (auto it = mTiles.begin(); it != mTiles.end(); it++) {
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if ((*it)->getTilePosition() == position) {
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mTiles.erase(it);
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}
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}
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mTiles.push_back(std::unique_ptr<Tile>(new Tile(type, position, mWorld)));
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}
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/**
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* \copydoc sf::Drawable::draw
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*/
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void
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TileManager::draw(sf::RenderTarget& target, sf::RenderStates states) const {
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for (auto it = mTiles.begin(); it != mTiles.end(); it++) {
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target.draw((**it), states);
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}
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}
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