78 lines
2 KiB
C++
Executable file
78 lines
2 KiB
C++
Executable file
/*
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* Sprite.h
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*
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* Created on: 11.08.2012
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* Author: Felix
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*/
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#ifndef DG_SPRITE_H_
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#define DG_SPRITE_H_
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#include <memory>
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#include <SFML/Graphics.hpp>
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/**
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* An sprite that is rendered in the world.
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*/
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class Sprite : public sf::Drawable {
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public:
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/**
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* Categories of objects for filtering.
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* The order of categories is also used for render order (higher number on top).
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*/
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enum Category {
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CATEGORY_WORLD = 1 << 1,
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CATEGORY_NONSOLID = 1 << 2,
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CATEGORY_PARTICLE = 1 << 3,
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CATEGORY_ACTOR = 1 << 4
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};
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/**
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* Common collision masking values.
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*/
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enum Mask : unsigned short {
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MASK_ALL = 0xffff, //< Enables all collisions.
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MASK_NONE = 0 //< Disables any collisions.
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};
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// Public functions.
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public:
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explicit Sprite(const sf::Vector2f& position, Category category,
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unsigned short mask, const sf::Vector2f& size,
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const std::string& texture, const sf::Vector2f& direction);
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virtual ~Sprite() = default;
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sf::Vector2f getPosition() const;
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sf::Vector2f getSpeed() const;
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sf::Vector2f getDirection() const;
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bool getDelete() const;
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Category getCategory() const;
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sf::Vector2f getSize() const;
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virtual void draw(sf::RenderTarget& target, sf::RenderStates states) const;
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bool collisionEnabled(Category category) const;
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bool isInside(const sf::FloatRect& rect) const;
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virtual bool testCollision(std::shared_ptr<Sprite> other,
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sf::Vector2f& offsetFirst, const sf::Vector2f& offsetSecond) = 0;
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virtual void onCollide(std::shared_ptr<Sprite> other);
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protected:
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void setDelete(bool value);
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void setSpeed(sf::Vector2f direction, float speed);
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void setDirection(const sf::Vector2f& direction);
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void setPosition(const sf::Vector2f& position);
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private:
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friend class CollisionModel;
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friend class World;
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sf::RectangleShape mShape;
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std::shared_ptr<sf::Texture> mTexture;
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sf::Vector2f mSpeed;
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Category mCategory;
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unsigned short mMask;
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bool mDelete;
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};
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#endif /* DG_SPRITE_H_ */
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