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dungeon-gunner/source/util/Vector.h
Felix Ableitner 45f0b31d57 Initial commit after git corruption, old repo deleted.
Working:
Rendering
Resources
Physics
Player movement with mouse
Shooting with mouse
Tiles
2012-09-10 17:26:37 +02:00

84 lines
1.5 KiB
C
Executable file

/*
* Vector.h
*
* Created on: 03.08.2012
* Author: Felix
*/
#ifndef VECTOR_H_
#define VECTOR_H_
#include <math.h>
#include <SFML/System.hpp>
#include <Box2D/Box2D.h>
#include <Thor/Vectors.hpp>
/**
* 2D floating point vector with x/y members.
*/
typedef sf::Vector2f Vector2f;
/**
* 2D integer vector with x/y members.
*/
typedef sf::Vector2i Vector2i;
/**
* Constant for conversion between Box2D vectors and SFML vectors.
*/
static const int PIXELS_PER_METER = 25;
/**
* Converts a distance from pixels to meters.
*/
inline float
pixelToMeter(float in) {
return in / PIXELS_PER_METER;
}
/**
* Converts a distance from meters to pixels.
*/
inline float
meterToPixel(float in) {
return in * PIXELS_PER_METER;
}
/**
* Converts Box2D metric vector to SFML pixel vector.
*/
inline Vector2f
vector(const b2Vec2& in) {
return Vector2f(meterToPixel(in.x), meterToPixel(in.y));
}
/**
* Converts SFML pixel vector to Box2D metric vector.
*/
inline b2Vec2
vector(const Vector2f& in) {
return b2Vec2(pixelToMeter(in.x), pixelToMeter(in.y));
}
/**
* Converts a vector to an SFML angle with the same direction.
*/
inline float
angle(Vector2f in) {
return 180 - thor::toDegree(atan2(in.x, in.y));
}
/**
* Converts an SFML angle to a unit vector with the same direction.
*/
inline Vector2f
angle(float in) {
in = thor::toRadian(180 - in);
return Vector2f(sin(in), cos(in));
}
#endif /* VECTOR_H_ */